X-Git-Url: https://git.jtryba.com/browse/friidump.git/blobdiff_plain/d44030dfa440b1967ec7dcd3ccfe46fb69934486..6e43cd3fd4f7324a177331a01d653b4c19c4bca7:/docs/XBOX.md?ds=sidebyside diff --git a/docs/XBOX.md b/docs/XBOX.md index 0b203ed..29c1f6e 100644 --- a/docs/XBOX.md +++ b/docs/XBOX.md @@ -176,7 +176,20 @@ Implementation map: On Windows, GDR-8050L `-i` and `-X` are dispatched to a copied-in reference implementation from jtryba's original Xbox dumper (`main.c`, `utils.c`, `unlock.c`, and helpers). This preserves the original state-machine order instead of approximating it in FriiDump's generic read loop. It also preserves the reference timing sleeps: tray-cycle 3000 ms, readiness settle 1500 ms after success or 10000 ms fallback, RefreshVolume's 1000 ms wait, and the explicit post-refresh 2000 ms settle. -For GDR-8050L, bare `-i` derives `Title[MediaID].iso` from the XBE title and DMI media ID, and bare `-X` derives `Title[MediaID].xiso`. Supplying `-i ` or `-X ` is an explicit filename override. The first unlock/metadata pass exists for that size/title/media-ID discovery before the actual dump mode runs. +For GDR-8050L, bare `-i` derives `Title[MediaID].iso` from the XBE title and DMI media ID, and bare `-X` derives `Title[MediaID].xiso`. Supplying `-i ` or `-X ` is an explicit filename override. FriiDump prepares the game view for that title/media-ID discovery with state-aware READ CAPACITY classification: it reuses an already-unlocked view, otherwise it attempts one direct full handshake without a media transition. A tray-cycle-and-retry path exists only as recovery when direct verification fails. + +FriiDump 0.5.3.8 returns the reference dumper's actual finalized ISO filename, +byte count, CRC32, MD5, SHA-1, and SHA-256 to the common Redump verifier after a +successful option-1/full-disc dump. This supports both explicit `-i ` and +bare `-i` with XBE/DMI-derived names without hashing the 7.29 GiB file twice. +Use `--redump-report ` to publish the same atomic schema-2 evidence record +used by GameCube/Wii paths. + +The current XGD1 image map contains documented synthetic zero-filled ranges. +Accordingly, `NO EXACT MATCH` is a valid evidence result even when all readable +sectors were acquired successfully. The verifier reports acquisition evidence +and archive identity as separate claims. `-X` remains outside DAT verification +because XISO is not a full Redump disc image. GDR-3120L remains on the separate `FF 08 01` vendor lock/unlock path. Forced Xbox mode on non-supported Xbox unlock profiles is rejected rather than routed through FriiDump GC/Wii fallback methods. @@ -224,3 +237,39 @@ The first candidate that can read/validate sector 0 is selected for the rest of the run and logged. If all candidates fail, seed retrieval stops and the log records each failed probe. Unsupported/non-HLDS drives now keep zeroed HLDS profile fields so stale cache-base/window values are not printed. +## FriiDump 0.5.3.9 live-summary closure + +The embedded GDR-8050L reference path returns finalized hashes, output size and +sector count, title, media ID, and elapsed evidence to FriiDump. The final HLDS +summary therefore describes the reconstructed output rather than the locked +6,992-sector view. GC/Wii seed terminology is marked not applicable for this +Xbox authentication path. DumpXboxGameDisc no longer spins the drive down +internally; FriiDump performs one final STOP UNIT after Redump verification. + +## FriiDump 0.5.3.10 state-aware metadata-entry handshake + +The copied GDR-8050L bridge no longer performs the unconditional sequence +`unlock -> tray cycle -> unlock` before title/XDVDFS probing. + +Normal entry paths are now: + +- already-unlocked entry: verify readiness, reuse the game view, and read title, + XDVDFS, media ID, and physical metadata; +- locked/video entry: issue one full handshake directly, refresh/read capacity, + and continue only after the game view is observed; +- recovery only: when direct verification fails, cycle the tray once, retry the + full handshake once, and fail cleanly if the game view is still absent. + +The dump itself still performs one intentional media transition to restore the +locked/video view before VIDEO-L0 and VIDEO-L1 capture, followed by one full +handshake for game/XDVDFS sectors. Therefore the expected normal cold-state +sequence is `unlock -> metadata -> tray cycle -> video -> unlock -> game`, and +an already-unlocked entry omits the first unlock. + +XDVD sidecar authentication evidence now distinguishes two separate facts: + +- `unlock_requires_media_transition: false` +- `locked_video_view_restore_requires_media_transition: true` + +The compatibility field `requires_media_transition` is also `false`; it refers +to authentication/unlock acceptance, not to restoring the locked video view.