-#ifndef XBE_CERT_H\r
-#define XBE_CERT_H\r
-\r
-#include <stdint.h>\r
-\r
-// --- XBE Certificate Bit Flags ---\r
-\r
-typedef enum {\r
- XB_REGION_US_CANADA = 0x00000001,\r
- XB_REGION_JAPAN = 0x00000002,\r
- XB_REGION_EUROPE_AU_NZ = 0x00000004,\r
- XB_REGION_REST_OF_WORLD = 0x00000008,\r
- XB_REGION_MANUFACTURING = 0x80000000U // 'U' suffix forces Unsigned\r
-} XboxRegion;\r
-\r
-typedef enum {\r
- XB_MEDIA_HARD_DRIVE = 0x00000001,\r
- XB_MEDIA_DVD_X2 = 0x00000002,\r
- XB_MEDIA_DVD_CD = 0x00000004,\r
- XB_MEDIA_CD = 0x00000008,\r
- XB_MEDIA_DVD_5_RO = 0x00000010,\r
- XB_MEDIA_DVD_9_RO = 0x00000020,\r
- XB_MEDIA_DVD_5_RW = 0x00000040,\r
- XB_MEDIA_DVD_9_RW = 0x00000080,\r
- XB_MEDIA_DONGLE = 0x00000100,\r
- XB_MEDIA_NON_SECURE_HARD_DRIVE = 0x40000000,\r
- XB_MEDIA_NON_SECURE_USER_MASK = 0x80000000U\r
-} XboxMedia;\r
-\r
-// --- The Data Struct ---\r
-\r
-typedef struct {\r
- uint32_t TitleId; // Offset 0x008\r
- char TitleName[41]; // Offset 0x00C (Converted to ASCII)\r
- uint32_t AllowedMedia; // Offset 0x09C\r
- uint32_t GameRegion; // Offset 0x0A0\r
- uint32_t GameRatings; // Offset 0x0A4\r
- uint32_t DiscNumber; // Offset 0x0A8\r
- uint32_t Version; // Offset 0x0AC\r
- uint64_t TotalSizeBytes; // Offset 0x01C\r
- int Success; // Helper to check if read worked\r
-} XboxGameInfo;\r
-\r
+#ifndef XBE_CERT_H
+#define XBE_CERT_H
+
+#include <stdint.h>
+#include "../xbox_region.h"
+
+// --- XBE Certificate Bit Flags ---
+
+
+typedef enum {
+ XB_MEDIA_HARD_DRIVE = 0x00000001,
+ XB_MEDIA_DVD_X2 = 0x00000002,
+ XB_MEDIA_DVD_CD = 0x00000004,
+ XB_MEDIA_CD = 0x00000008,
+ XB_MEDIA_DVD_5_RO = 0x00000010,
+ XB_MEDIA_DVD_9_RO = 0x00000020,
+ XB_MEDIA_DVD_5_RW = 0x00000040,
+ XB_MEDIA_DVD_9_RW = 0x00000080,
+ XB_MEDIA_DONGLE = 0x00000100,
+ XB_MEDIA_NON_SECURE_HARD_DRIVE = 0x40000000,
+ XB_MEDIA_NON_SECURE_USER_MASK = 0x80000000U
+} XboxMedia;
+
+// --- The Data Struct ---
+
+typedef struct {
+ uint32_t TitleId; // Offset 0x008
+ char TitleName[41]; // Offset 0x00C (Converted to ASCII)
+ uint32_t AllowedMedia; // Offset 0x09C
+ uint32_t GameRegion; // Offset 0x0A0
+ uint32_t GameRatings; // Offset 0x0A4
+ uint32_t DiscNumber; // Offset 0x0A8
+ uint32_t Version; // Offset 0x0AC
+ uint64_t TotalSizeBytes; // Offset 0x01C
+ int Success; // Helper to check if read worked
+} XboxGameInfo;
+
#endif
\ No newline at end of file